![]() In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan.Should only affect OpenGL users there is also a workaround fix via the graphic pack "Green Tinted Characters".īlack Paint Corridor is not visible on Bowser Castle.Using the Megaphone Thing in battle crashes the game, so try to avoid using it.Using the Megaphone Thing in battle crashes the game The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack). Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Please use Single-core Recompiler until this has been resolved in a future update. Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues.Known Issues Performance Issues, unable to maintain 30FPS ![]()
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